2. All Discussions. Question regarding null void beam. Aug 13, 2021. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. Materialists are no different, but just have reduced odds of rolling psionic theory. Reply Averath Platypus • Additional comment actions. Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. Sometimes its like an epty void and you can get the null beam weapon. Ultimately went Kinetic on Battleships and Plasma on cruisers. I managed to get the null-void beam on my crisis playthrough and stuck it on the small port and a plasma on the medium port. 3 Stellaris Tech Id List – C to E. Also fixes the Null Void Beam icons. WealthyAardvark • Shared Burdens • 4 yr. Two autocannos and a plasma makes them quite good. Someone Else Got The Queen: crisis. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe United Nations Space Alliance (UNSA) is an international political organization that handles matters related to trade, travel, land claims and all efforts relating to human space colonization. There is some retargeting in stellaris so anti shield weapons prefer to fire at shielded enemies and its usually important to have at least some anti shield damage. 39 per day. All rights reserved. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. shields up through t4, although I think it's outdamaged by every single other weapon in the game against both armor and hull. Advantage with Null Void is that you can get it very early if you are lucky. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris Wiki Active Wikis. Null Void is an extremely situational weapon. 121. This command will research the technology type with the specified ID. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. You shouldn't be able to buy resources when your storage is full of them. If Iroquois started the war then enforce peace on Iroquois. 39 * 25% = 3. I like Machine Hiveminds, he likes Corporations. What links here; Related changes; Special pages; Printable version; Permanent link; Page information414K subscribers in the Stellaris community. Is null void beam good? General. Null Void Beams on Star bases. 花费:52. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark Matter The-red-Dane. 合成人 (Synthetics) 机器人产出: +10%. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. I'm going to unlock destroyers soon and for my corvettes I have lasers or null void beams to choose from. If you want more Stellaris guides, you can also Check: Console Commands & Cheats. 16x Cruiser, Picket, Broadside/Broadside/Gunship (Stormfire, Plasma, Null Void Beam) 10x Destroyer, Picket, Gunship/Picket (Plasma, Stormfire, Flak) 60x Frigate, Artillery, Torpedo Boat (Stormfire, Neutron Launcher). Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. 10] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. It is pretty much always my second perk choice. Defenses [edit source]. Cruisers dominate midgame, and M lasers with M kinetics or a Null Void Beam is the way to outfit them. Blorg Friends. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldMatter Disintegrator [edit source]. I’ll have the only empire in the galaxy with access to another dimension made up of pure entropy and yet, my null void beam isn’t really any better than comparable standard weapons. --------------. Megacorp is not required fDescription: With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. 39772. 4. Null Ovoid is a RARE Slayer item obtained from crafting. One hull technology gives corvettes another 100 hull (for free) while one armor technology gives them only 15 per armor slot (for 3 alloys). 7 Technology List – T to Z. Replying to. Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters PD/small plasma/cutting laser/ autocannon. Summoning events. Copied; Likes (8) Comments (0) Copied; Likes (8) Like 8. 维护费:0. It only does 25% damage to armour AND hull according to the wiki. Their military force is represented by the Solar Associated Treaty Organization (SATO). Unlocking each requires you to have the proper level of strike craft technology and a. The highest DPS weapons are all energy weapons that are poor against shielding. Plasma or Lasers. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. 4 Kinetic Launcher; 3. Burst them down. Really rare tech, what was it's name? I deleted the save because I messed up a lot, but there was some anomaly that had a dimension that was just full of entropy. Once I get Lance, I'll swap the null void beams to the middle section and put the lance in the forward section. 104. Quite a few of the special event techs like the Null void should simply become part/accessible to everyone. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If Iroquois started the war then enforce peace on Iroquois. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. New info: There will be research poping out to increase dark matter output. All rights reserved. If playing with the Void Dwellers origin (AI empires can't trigger it) then there is a 1% chance that during the. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Not to say Stellaris must follow history/be realistic, but it would give carriers a distinct advantage over other weapon systems. Toggle signature. I don't want the other events really. png 52 × 52; 7 KB. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. I'm wondering if I should replace my null void beams with the level 4 railguns. However I have been dealing with an issue of failing the psionic shield event after save scumming. Our best theory is that this "Null Void" is a dimension where the majority of zero-point energy is negative and so any positive energy which was once present has long since been used up. This is why I go for Plasma, since most guardians, threats and fallen empires are tanky as F. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Galactic Surveyors. Another is a null void that gives a small dark matter income and null void beam tech. Posadist_Girl • 2 yr. Usage. Elitewrecker PT. 0. It is pretty much always my second perk choice. I like to mix carrier ships and pure broadside battleships 1:1. R5: Got doorway event and null void. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). Fist one is supper effective against shields but utterly useless against hull, second one ignores shields but have ridiculous min damage of 1. Null void beam is a personaly favorite of mine! But null void beam is also special, in that it is an energy weapon that is good against shields, and has an insanely high shield damage bonus as well as pretty high range. )”. We would like to show you a description here but the site won’t allow us. You have to manually opt in to access it. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. Shields form the first layer of hit points of a ship. I would think it's a later gun tech because +400% shield damage. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades Reward 1000 Engineering Research; 1000 Physics Research;as title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. and today are also ready to roll out the next batch of fixes to the stellaris_test beta branch. The latter is usually more effective at taking down shields, if you can equip it. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. The moment we meet aliens, it would be quite an eye opener and stellaris gets the updates we need for a 4x SIM. Otherwise plasma/railguns. And there is nothing useful for their gun slot, besides maybe Null Void Beam. png 52 × 52; 8 KB. Ideal early game combo is plasma + energy siphon (researched from tiyanki space cows) / null void beam (if you're lucky with void portal). 2. 4. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Open console by pressing ~ and enter “research_technology (technology_id_here)”. : The supermassive black hole in the center of probably every galaxy. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them. Also, lasers look really cool. Third option seems flawless as unbidden don’t use point defence. Even better, M slot NVB matches L slot Plasma range ( or if used in reverse, outranges, ensuring the shields are long gone before. + 4 Null Void Beam (M) or something similarly synergistic. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 组件分类. The null beam does 13. Base damage is much less than the KA. © Valve Corporation. © Valve Corporation. Stellaris 3. 25 at S) - it's basically a more effective Energy Siphon. Into Stellaris? Join the community. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. This article is for the PC version of Stellaris only. I had added 4 Gun Battery Modules, and now I find 4 M slots full of Null Void Beams (! = effectively giving me -75% damage on everything, besides shields^^) and 2 M slots with Medium Coilguns (Kinetic Weapon). Small, Medium, and large utility components increase the durability of a ship by providing extra hit points. Jump to latest Follow Reply. • 2 yr. I think you get the chance to roll it after researching the dimensional portal project, but the null void dimension itself guarantees it as a research option. 3 - The null void : Portal jobs now produce dark matter on top of physics, and you unlock the null void beam tech (anti shield weapon). Feral Prethoryn Sighted: crisis. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 4. 25 with a +300% bonus (so basically 10 average damage) vs shields, but it is -25% for armor and hull, and seems best used to take advantage of its ludicrous weapon range. HOWEVER. In my last game against the unbidden I had destroyers and corvettes with the null void beam and arrivate on my cruisers battle ships and Titans. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Sometimes its a utopia, someties they are in war, ive had quite a few outcomes so far. For example, if every void cloud is destroyed before you've reached them, is it still possible to unlock their weaponry?Crystalline infused armour is for hull and cloud lightning passes through armour and shields,I don't know where you got the Void from but unless you're talking about Null void beam what are you can get it after one of a few outcomes when you find a dimensional Rift on one of your colonies quite possibly the First what null void Beam does is that it passes right. this is why. Stellaris @StellarisGame. Into Stellaris? Join the community. Null Ovoid is a RARE Slayer item obtained from crafting. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. This means that in earlygame hull technologies are really. tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again. If you go into the system-level view and select a colony. . Null void beams have jank target priority and fire on hull when shielded targets are still aroundThe background music in Stellaris changes from tranquil light notes to techno-industrial metal (DOOM). It seems that kinetic launcher is better compared to null void beam (L size). Machinemaker726. The Null Void Beam is an energy weapon that's good against. 35 a day against armor or hull. Null void beams vs disruptors vs strike craft and missiles. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. Wyndyr • 5 yr. But most of the time there's a focus on one of those two, either by having better tech in one category or some other factor. But combined with plasma, neutron or lances it is a really useful weapon. It's been over five years. I fixed all the math in this thing and added null void beams plus some other stuff (biggest mistake was that the battle tab looked at the wrong evasion stat). (65. 0: Event fires every game I settle planets to any degree. 16. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I would think it's a later gun tech because +400% shield damageUseful link – >stellaris tech tree [turanar. Have fun! Also got a tiny discord now for. I got a tech that gave +400% shield damage out of it. And secondly, it makes my sensors better, giving me more vision over my enemies. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Guided Weapons and Bombers should only be combined with other shield-penetrating weapons, correct. It's the "Null Void Beam". Range in Stellaris Range in Km Context Strike Craft 10 50,000 4 earth diameters. Is the railgun better than the null void beam against shields? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIt is absurdly effective against shields but highly ineffective against both armor and hull. and if you didnt have any shields their lasers were just cutting you to ribbons. 158 Badges. Is the railgun better than the null void beam against shields?虚空光線砲(Null Void Beam)は固有のアイコンを持つ。 ズィロは銀河に出現する可能性が相当高くなったが、非常に希少であることは変わりない。 惑星補正は採掘・農業・発電所区域の出力に影響する場合、これらの区域の上限にも影響する。as title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Tech adaptive combat algorithms. © Valve Corporation. [deleted] • 5 yr. 组件分类. They are extremely effective against hull, very effective against armor but very ineffective against shields. Obviously, replace technology_id_here with the technology ID of your. Never on corvettes, though, 1/3rd of firepower is too much to dedicate to this. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. ""," tech_perdition_beam:0 "Perdition Beam""," tech_perdition_beam_desc:0 "A massive array of linked energy amplification conduits that fires a beam of unprecedented firepower. The Null Void Beam works best when combined with a laser or plasma weapon, and its real advantage is that it allows you to completely ignore the weapons upgrades on the engineering tech tree. 5000. x [ ] = Modder Commentary Critter/Event Components: Allowed Null Void Beam, Cloud Lightning Conduits, Orbital Trash Dispersal, Regenerative Hull Tissue, Crystal-Infused Plating, and Crystal-Forged Plating (after Infused Plating) to be researched normally but at an extremely low draw weight of 3 (a bit less than a quarter of. Null void beam (S, L, M) - can be obtained via researching void. The latter part is case sensitive, you can copy and paste that into the command console. ago. Starfighters! [3. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. fighting with a starbase with a fleet means yer guys were firing on both. !!!Universal Resource Patch [2. So with an artillery computer to stay at range, the S-Slot will never fire unless you put missiles in there. Active Wikis. If you roll the unbidden, their weapons actually have the same range meaning that you could use nothing but those two weapons to obliterate everything from a distance. The AI is "smart" enough that even if it's prioritizing energy hard enough to go. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. ago. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. . Null Void beams no longer count as space fauna weapons. Replying to @VanayadGaming @HorathDrak. The End of the Scourge: crisis. But yeah there will be a planet with the portal on it that gives you portl researcher jobs. Butt null beam has much shorter range. Paradox. Hole in the Void: crisis. The same for weapons, most empires have a mix of all three, but lean to one side depending on their tech. Is the railgun better than the null void beam against shields?I'm wondering if I should replace my null void beams with the level 4 railguns. 3 Null Void Beam; 6 Point-Defense T3; 18 Shield T6; 3 Shield Capacitor; Depends on patron upgrades. The null beams have double the range of the stormfire (60 - equal to the medium plasma) and do a bit more damage to shields. Members Online • Daft_kunt24. 3 Autocannon; 3. Steam Workshop: Stellaris. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Enter the name of an event to filter the entries in the table. It only makes sense on Battleships, and only if you're specifically avoiding researching Kinetic weapons and have lots of energy weapon. #footer_privacy_policy | #footer. Question regarding null void beam. Feb 13, 2019 @ 10:13am Problem is it's harder to get. The UNSA. The Voidspawn is one of the most devastating enemies in Stellaris, and can only be defeated by an exceptionally powerful or well-designed fleet. Shields can generally be wiped out easily with a few null void ships or kinetics. The-red-Dane. as title saysStellaris Wiki Active Wikis. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Created Jul 31, 2015. Obviously the late game tier is better. 9 that merges the various incompatible game rules and scripted triggers added by mods. You don't need this mod if you onl. I really don’t know what the point of Null Void Beams is, especially as a reward weapon. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. If you're getting the option of these from an event, I'd pick null void beam because it won't show up normally in the tech tree. as title saysNull Void is the greatest dimensional portal event in the game. as title saysA searchable list of all event codes from Stellaris. 7. This is my attempt to sort out some things and get rid of confusion. Null Void Beam may seem really weak in number compared to other late-game weapons but don't forget it has 500% shield damage and range on par with Matter Disintegrator. From personal experience, based on my Dory-level memory, post-3. Well, Null Void Beam alone is a terrible idea. I'm wondering if I should replace my null void beams with the level 4 railguns. Full battleship fleets, %to hit computer. 4880804. 7 with a 200% boost so it averages 91. TehJumpingJawa Field Marshal. thanks for watching and help da cha. By the time null beam ships get into range- many shields will be destroyed by neutrons. Which anti-armor small-mid yield weapons are you putting on your corvettes and or interceptor destroyers? Yes it's that simple. This mod changes the Extra Dimentional Weapon effects to something that resembles plasma a bit more. FogeltheVogel. Vodafone. Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. There is no command to get specific techs. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. Trade Dimension (Warp Beasts and that annoying, but useless almost-annual pop-up): 95% of the time. ReplyGo to Stellaris r/Stellaris. I'm wondering something, if no one knows I'll just find out myself with a friend. Null Void beams are great for a full energy build, mostly because they have amazing range on them for taking down shields. The awkward thing about neutron for me is that they really want to be in the back but if you're going torpedo there's not really a lot of weapons that also work in that same range apart from missiles. Its modifiers are +400% to shields and -75% to both armor and hull. as title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. Dec 18, 2018 @ 1:32pm I need that. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. Kinetic deals with shields, not energy EXCEPT the null void beam, be careful about that. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 6 Technology List – Q to S. View attachment 441677The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. The Void Beam is also practically useless against Armor or Hull (-75% dmg). Store Mods Forum Launcher Mods Forum Launcheras title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. It is absurdly effective against shields but highly ineffective against both armor and hull. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. 21. Are missiles good Stellaris? Missiles have only average DPM and can be shot down. How to know which weapon is superior? Is it better to go for armour, shields or a mix of both? I find the game very poor at explaining ship building. One of the greatest disappointment in stellaris and the reason I'd love a fleet battle overall, null void. (And, of course, the colossi technology) Have fun!as title saysType into the console 'debugtooltip' to turn off things such as empire IDs. lasers get defused through some transparent objects but are good for melting ♥♥♥♥. Many thanks #2. . Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. . The KA's average damage is 45. If you're going to go with artillery NL Frigates, give their small slot missiles. It's therefore important to supplement plasma with an anti-shield weapon like railguns, autocannons, artillery, Tyanki energy siphons, or the Null-Void Beam. I would think it's a later gun tech because +400% shield damageLike its predecessor, its use is limited to battleships and titans. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. 4 Torpedoes; 4. Beware that armor has significantly more cost and upkeep. Like. 520. I think it is pretty safe to say the only reason to use penetrators are:Go to Stellaris r/Stellaris. At 40 repetitions you have increased the damage by 200%. 5 DPS against shield while also being completely useless against armor and hull. Fleet setup should max out shields defensively, and ignore armour damage offensively. Mining drone lasers have no unique thing about it. Join. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. The latter is usually more effective at taking down shields, if you can equip it. The average damage is quite low (2. But there is one big blocked of space right in the middle of every Stellaris game that has so far been ignored. #footer_privacy_policy | #footer. The main weapons are Kinetics + Null Void Beam. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. #3. All rights reserved. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. Tech advanced metallurgy 1. #4. Stellaris Wiki. An L-slot Kinetic Artillery deals 91. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. 0. 1. Starfighters! [3. 5 / 4. The crafting recipe is unlocked at Enderman Slayer II. Basic corvette everybody starts with has 100 shields 50 armor and 300 hull. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. All types of planets. ESC NEXT has extra tiers for the special weapons like the mining lasers, cloud lightning, etc, you can actually combine the unbiddens matter disintegrator with the null void beam for a strong anti armor/hull weapon with not shield damage reduction I've tested it, and only megacannons beat them in terms of raw shield killing. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. 3 Autocannon; 3. I don't think so, null void beam is just better as your anti-shield weapon. 5 focused arc emitter's. It is absurdly effective against shields but highly ineffective against both armor and hull. Well, Null Void Beam alone is a terrible idea. Buff null-void beam by 20% in addition to, so other empires can still make some use of it. It is currently opposed by the Mars-based Settlement Defense Front. . If you're counting glandular acclimation, there's no real benefit to being lithoid. At that point it actually is fantastic because no normal weapon. Get Amino. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Feb 26, 2011. 3. fighting with a starbase with a fleet means yer guys were firing on both. 1k. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void.